MAX/MSP/Jitter had a major overhaul since 2007 has really helped with everything. The program has really gone fr om being hard to use to something a bit accessible. There's a complete compositing suite, image editing capability, shader creation, and a ton more. stuff.) but not available to the public yet.īlender has seriously vamped up its node-based editor since this thread has been created. They seemed to have aimed it for a variety of artsy productions (video, interaction, art. Looks very simple and seems to have a lot of flexible complexity. Vuo looks like a really promising as a nodey editor. Very handy! Works just like FilterForge (with less functions) PixelConduit works with as well with FinalCut as a plugin so you can make your own little video plugins. PixelConduit is now free and available in the appstore! You can expand the functionality but most of what you need is usable. Here are some of the newer releases I know of: Ancient bump! Guess I'll write some new ones anyway because its been mentioned. One of its big strengths is how easy it is to use with the brushes, which makes me crave being able to "paint on" effects and filters with Filter Forge selectively! But the descriptions below sound compelling I can think of many reasons why I'd want to do that in realtime and smoothly.Ĭurrently, I use PhotoSEAM to help me get seamless textures, but it hasn't been updated in 6+ years. — in other words, looks like a grotesque gauntlet of Kai's Power Tools! Hehe. I wonder how Tactile Ink will be able to simulate more subtle effects, because from this page, it actually feels to me like they went all mid-90s-style hyperexaggerated with the bump mapping, lighting, beveling, etc. It's lovely we have a community here to discuss things. Remember tho, a YUGE strength of Filter Forge is that it has such an emphasis on user-created content, which can come up with more excellence from diverse creative minds than any one company could hope to achieve (especially considering they must focus on bettering their product). On this page, they laud DarkTree as having been used to make DOOM III's textures, for example. I had a look at DarkTree awhile back one thing I learned from their website I'd like to see here, is a list of notable creations where Filter Forge has been used.
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